Tuesday, June 20, 2017



As a child I used to cut up refrigerator boxes with a pocket knife in order to construct a nearly life-sized replica of the cockpit of a military fighter jet. To complete the effect I would only need an abandoned chair, instrument dials drawn in black Magic Marker, and an old broomstick between my legs for a joystick. One leans in the direction of the turn and mumbles technical-sounding gibberish into an imaginary headset. It was the mythology of speed and the seduction of technology that made me want to fly those planes, not the desire to serve my country or the more base desire to kill. In the drive to construct a virtual facsimile, I spent hours in the library in search of photographs, diagrams, anything to help me make my creations more realistic. In the meantime the grown-ups around me, many of whom had been through actual war and had certainly earned a respite from it, were sitting in their easy chairs, watching Vietnam on TV. I loved the idea of virtual reality before the term even existed and would have been thrilled to know that in a very few years I would be able to sit in those very same easy chairs, in front of a PlayStation console, and experience a more realistic simulation of flying than anything I could ever have built. I hadn’t yet learned the disturbing aspects of the simulacrum, the simulation that in its endless recopying replaces the grounding of what used to be called, quaintly, reality.

How far from this kind of simulation is the reality of fighting a war with drones? To judge from Mark Brown's article in The Guardian, not very far:

“It is a lot like playing a video game,” a former Predator drone operator matter-of-factly admits to the artist Omer Fast. “But playing the same video game four years straight on the same level.” His bombs kill real people though and, he admits, often not the people he is aiming at.

Perhaps culture will always invent a way to make its young people accept the killing of certain others as natural. Perhaps the process of socialization engineered by the video game, in which the child becomes inured to taking life in certain antiseptic conditions, is not so different after all than the one my generation experienced, playing war in the yard and dolling up our G.I. Joes while across the world the real life soldiers were trudging through the muddy jungles of Vietnam. Maybe childhood is always a preparation for war. But maybe it’s not only the warriors who are being prepared. The problem with the simulacrum is that it’s sexier than reality. The drone pilot sees the bodies shatter--I've read that they suffer from PTSD in the same way as soldiers in battle--but we, in front of our screens at home, only see the spectacle of the buildings exploding on cue. I think it’s not the pilots who are desensitized, but the rest of us, we spectators of the spectacle, we multitudes in our easy chairs who watch our screens, tweet our praise or indignation, and either raise the flag in honor of victory, or congratulate ourselves for taking part in the resistance. Here’s Zizek:

It could be said that the typical World Wide Web surfer today, sitting alone in front of a PC screen, is increasingly a monad with no direct windows onto reality, encountering only virtual simulacra, and yet immersed more than ever in a global communication network. The masturbathon, which builds a collective out of individuals who are ready to share the solipsism of their own stupid enjoyment, is the form of sexuality which fits these cyberspace coordinates perfectly.


The distance between the child’s bedroom with the PlayStation in the corner, and the base where pilots operate killing machines, is only part of the story. There’s also the distance between the base and the target. Pilots in Nevada, sitting in easy chairs, can squeeze a missile into a village in Afghanistan. If the sun never set on the British Empire, today’s United States is the world’s omniscient eye. The villager must know by now that somebody in the Pentagon is watching him weed the yard.

Two men shake hands in Washington. The watch commander picks up the phone. In Nevada a drone pilot finishes his coffee and drives to work. An hour later the villager sees a glint of light in the sky. It’s the last thing he sees.

John Rosewall, Reach, 2017

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